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The MayaArch3D project: A 3D WebGIS for analyzing ancient architecture and landscapes

机译:mayaarch3D项目:用于分析古代的3D WebGIs 建筑和风景

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摘要

There is a need in the humanities for a 3D WebGIS with analytical tools that allow researchers to analyze 3D models linked to spatially referenced data. Geographic Information Systems (GIS) allow for complex spatial analysis of 2.5D data. For example, they offer bird’s eye views of landscapes with extruded building footprints, but one cannot ‘get on the ground’ and interact with true 3D models from a pedestrian perspective. Meanwhile, 3D models and virtual environments visualize data in 3D space, but analytical tools are simple rotation or lighting effects. The MayaArch3D Project is developing a 3D WebGIS—called QueryArch3D—to allow these two distinct approaches to ‘talk to each other’ for studies of architecture and landscapes—in this case, the eighth-century Maya kingdom of Copan, Honduras. With this tool, researchers can search and query, in real time via a virtual reality (VR) environment, segmented 3D models of multiple resolutions (as well as computer-assisted design and realitybased) that are linked to attribute data stored in a spatial database. Beta tests indicate that this tool can assist researchers in expanding questions and developing new analytical methods in humanities research. This article summarizes the results of a pilot project that started in 2009, with an art historian and an archaeologist’s collaborative research on the ancient Maya kingdom and UNESCO World Heritage site of Copan in Honduras—called MayaArch3D. The projectresearches innovative approaches to integrate GIS, 3D digital models, and VR environments online for teaching and research on ancient architecture and landscapes. It has grown into an international, interdisciplinary project that brings together art historians, archaeologists, and cultural resource managers with experts in remote sensing, photogrammetry, 3D modeling, and VR. The Start Up Phase was funded by two National Endowment for the Humanities, Digital Humanities Start-Up grants to the University of New Mexico (PI: Jennifer von Schwerin) and developed and beta tested a pipeline and prototype 3D WebGIS— called QueryArch3D. The prototype version is available at http://mayaarch3d.org/ project-history/). Project results indicate that it is possible to bridge the gap between 3D and GIS to create a resource for researchers of Maya architecture to compare and analyze 3D models and archaeological data in the context of a geographically referenced, VR landscape.
机译:人文领域需要具有分析工具的3D WebGIS,以使研究人员能够分析链接到空间参考数据的3D模型。地理信息系统(GIS)可以对2.5D数据进行复杂的空间分析。例如,它们提供了具有突出建筑足迹的景观的鸟瞰图,但不能“踏上地面”并从行人的角度与真实的3D模型进行交互。同时,3D模型和虚拟环境可以可视化3D空间中的数据,但是分析工具是简单的旋转或光照效果。 MayaArch3D项目正在开发3D WebGIS(称为QueryArch3D),以允许这两种截然不同的方法“互相交谈”以研究建筑和景观,在本例中是洪都拉斯科潘的八世纪玛雅王国。使用此工具,研究人员可以通过虚拟现实(VR)环境实时搜索和查询具有多种分辨率(以及计算机辅助设计和基于现实)的分段3D模型,这些模型链接到存储在空间数据库中的属性数据。 Beta测试表明,该工具可以帮助研究人员扩大问题并开发人文研究中的新分析方法。本文总结了一个始于2009年的试点项目的结果,该项目由艺术史学家和考古学家共同研究,涉及古代玛雅王国和洪都拉斯科潘的联合国教科文组织世界遗产遗址,称为MayaArch3D。该项目研究了在线集成GIS,3D数字模型和VR环境的创新方法,用于古代建筑和景观的教学和研究。它已经发展成为一个国际性的跨学科项目,它将艺术史学家,考古学家和文化资源管理者与遥感,摄影测量,3D建模和VR方面的专家聚集在一起。 “启动阶段”由两个国家人文科学基金会,新墨西哥大学的数字人文科学启动基金(PI:Jennifer von Schwerin)资助,并开发并测试了管道和原型3D WebGIS(称为QueryArch3D)。原型版本可从http://mayaarch3d.org/project-history/获得。项目结果表明,有可能弥合3D与GIS之间的鸿沟,从而为Maya建筑的研究人员创建资源,以便在具有地理参考的VR景观的背景下比较和分析3D模型和考古数据。

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